![]() ![]() Products Launched: Unity iPhone 1.5, Unity 2.6, Unity iPhone 1.5.1, Unity 2.6.1, Unity Asset Server 2.0, Unity iPhone 1.6, Unity iPhone 1.7, and Unity 3.0.General MarCom: Represented Unity at industry events, evaluated event sponsorship and exhibition opportunities, product demonstrations, collateral and advertisement creation (including copywriting, graphic design, layout, and video production), copywriting and copyediting for press releases, newsletters, blogs and articles, and point person for marketing inquiries.Responsible for Unity’s break out presence at GDC 2010 including event budget, booth direction, conference/union logistics, personnel logistics, inter-company demo trades, and content.Unity Technologies: San Francisco, CA July 2009 – October 2010 Additional Contributions: Kongai (Web), Xtractaurs (Web), Neo Shifters (Web).Shipped: Yomi (Card) — The Dice Tower’s 2010 Game of the Year!.Consultation by proxy: Mattel, Kongregate, Mega Brands.Unity training: Flying Wisdom Studios, BAVC.Business development: Sirlin Games, YetiZen.Game design and UX: Q8ISMobile, Mighty Play, Mastiff, Sirlin Games, Disco Pixel.Currently producing three multi-platform projects with a focus on iPad as the lead SKU.Studio Interrupt: San Francisco, CA April 2008 – February 2009, October 2010 – April 2011 Design and Production Advisor/Mentor for creation teams.Kaizen: I look for, and drive, ongoing improvements in process, product quality, employee training, and employee quality of life.I lead a department of 95+ Game Designers across four studios.Gameloft: Saigon, Vietnam May 2011 – January 2013 ![]() ![]()
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